Wild Shabang
Ways, bombs, tanks and air strikes on a 5×5 grid.
How wins pay
A symbol wins when it lands on 3 or more adjacent reels starting from the leftmost one. Where it sits inside a reel never matters. Every copy on those reels counts, and wilds bridge the run.
The win is multiplied by the sum of the covered cells’ multipliers. Winning symbols explode and new ones tumble in, and chains keep going as long as new connections land.
Every win also doubles the multiplier of each cell it covered. The win itself pays with the old values, and the doubled cells count from the next tumble.
The 10 on reels 1 to 4
After the win, each covered cell doubles for the next tumble: ×1 becomes ×2, ×2 becomes ×4.
Features

Wild
Substitutes for every paying symbol and bridges the run: one wild extends every symbol connection through its reel. Wilds in a winning connection tumble away with it.

Bombs
Bombs land as symbols, a 1×1 or a big 2×2, and detonate as soon as the reels stop. Every cell in the blast zone rolls its own multiplier, up to ×8 for the 1×1 and up to ×32 for the 2×2. Then the zone is destroyed and new symbols tumble in. Scatters survive a blast; tanks do not.

Tank
A sticky wild that stays on the battlefield between spins. Every spin it fires at 1 to 5 random cells: each gets ×2 and the symbol there is destroyed, so a fresh symbol drops in already multiplied. It never targets scatters, bombs or other tanks. Up to 5 tanks can pile up, and only a bomb blast removes one. A tank bridges connections like a wild, but its own cell always counts as ×1; a multiplier stored there works again once the tank is gone.

Nuke
The rarest strike in the game. Every cell on the board jumps straight to ×256, then every symbol is blown away and a fresh board tumbles in on top of the new multipliers. Scatters and tanks survive it.

Air Strike
One wave of rockets hits 0 to 5 random reels. Every cell on a struck reel is raised straight to ×64, ×128 or ×256, never a small step. The rockets destroy the symbols they hit, so those reels refill on top of the new multipliers. Five reels hit puts the whole board at the top of the ladder.
Free spins
Cell multipliers stick for the whole round.
2×2 bombs dominate, and a Tank arrives on spin 1.
Opens with an Air Strike and a Tank, and every spin drops a guaranteed 2×2 bomb. Also reached from All In.
Scatters that land inside a bonus round pay nothing and award no extra spins: there are no retriggers.
Pay table
Pay per symbol by connection size
Multiples of your bet · log scale
| Connection | Bazooka | Sniper rifle | Assault rifle | Knife, helmet | A, K, Q | J, 10 |
|---|---|---|---|---|---|---|
| 3 symbols | 2.5x | 2.0x | 1.0x | 0.3x | 0.2x | 0.1x |
| 4 symbols | 2.9x | 2.2x | 1.1x | 0.4x | 0.3x | 0.2x |
| 5 symbols | 3.3x | 2.5x | 1.2x | 0.5x | 0.4x | 0.3x |
| 6 symbols | 3.8x | 2.7x | 1.2x | 0.6x | 0.5x | 0.4x |
| 8 symbols | 4.9x | 3.4x | 1.4x | 0.8x | 0.7x | 0.6x |
| 10 symbols | 6.5x | 4.2x | 1.7x | 0.9x | 0.8x | 0.7x |
| 12 symbols | 8.5x | 5.1x | 1.9x | 1.0x | 0.9x | 0.8x |
| 15 symbols | 12.8x | 7.0x | 2.4x | 1.1x | 1.0x | 0.9x |
| 20 symbols | 25.3x | 11.9x | 3.5x | 1.2x | 1.1x | 1.0x |
| 25 symbols | 50.0x | 20.0x | 5.0x | 1.4x | 1.3x | 1.2x |
All 23 rows, 3 to 25 symbols
| Symbols | Bazooka | Sniper rifle | Assault rifle | Knife, helmet | A, K, Q | J, 10 |
|---|---|---|---|---|---|---|
| 3 | 2.5x | 2.0x | 1.0x | 0.3x | 0.2x | 0.1x |
| 4 | 2.9x | 2.2x | 1.1x | 0.4x | 0.3x | 0.2x |
| 5 | 3.3x | 2.5x | 1.2x | 0.5x | 0.4x | 0.3x |
| 6 | 3.8x | 2.7x | 1.2x | 0.6x | 0.5x | 0.4x |
| 7 | 4.3x | 3.0x | 1.3x | 0.7x | 0.6x | 0.5x |
| 8 | 4.9x | 3.4x | 1.4x | 0.8x | 0.7x | 0.6x |
| 9 | 5.7x | 3.7x | 1.6x | 0.9x | 0.8x | 0.7x |
| 10 | 6.5x | 4.2x | 1.7x | 0.9x | 0.8x | 0.7x |
| 11 | 7.4x | 4.6x | 1.8x | 0.9x | 0.8x | 0.7x |
| 12 | 8.5x | 5.1x | 1.9x | 1.0x | 0.9x | 0.8x |
| 13 | 9.8x | 5.7x | 2.1x | 1.0x | 0.9x | 0.8x |
| 14 | 11.2x | 6.3x | 2.2x | 1.0x | 0.9x | 0.8x |
| 15 | 12.8x | 7.0x | 2.4x | 1.1x | 1.0x | 0.9x |
| 16 | 14.7x | 7.8x | 2.6x | 1.1x | 1.0x | 0.9x |
| 17 | 16.8x | 8.7x | 2.8x | 1.1x | 1.0x | 0.9x |
| 18 | 19.3x | 9.6x | 3.0x | 1.2x | 1.1x | 1.0x |
| 19 | 22.1x | 10.7x | 3.2x | 1.2x | 1.1x | 1.0x |
| 20 | 25.3x | 11.9x | 3.5x | 1.2x | 1.1x | 1.0x |
| 21 | 29.0x | 13.2x | 3.7x | 1.3x | 1.2x | 1.1x |
| 22 | 33.2x | 14.6x | 4.0x | 1.3x | 1.2x | 1.1x |
| 23 | 38.1x | 16.2x | 4.3x | 1.3x | 1.2x | 1.1x |
| 24 | 43.6x | 18.0x | 4.6x | 1.4x | 1.3x | 1.2x |
| 25 | 50.0x | 20.0x | 5.0x | 1.4x | 1.3x | 1.2x |
Each value is the pay per symbol, as a multiple of your bet, for a connection of that many symbols (3 up to a full board of 25; bridging wilds count as symbols). The win is that value times the number of symbols, where a cell carrying a ×N multiplier counts as N symbols.
Three Q land on the first 3 reels and every covered cell is at ×1. The pay per symbol for a 3-symbol connection is 0.2x, so the win is 0.2 × 3 = 0.6x.
The 10 connects on 6 cells, five at ×1 and one at ×2. The 6-symbol row pays 0.4x per symbol and the ×2 cell counts as 2 symbols, so the win is 0.4 × (5 + 2) = 2.8x, not 2.4 × 2. A multiplier never multiplies the whole win.
Buy features
Each buy costs a multiple of your base bet. At a $1.00 bet, a 100x feature costs $100.00.
Ante Bet5xBoosted scatters. A higher chance of getting a bonus.
RTP 96.70% · $5.00 at a $1 bet
Bonus100x10 free spins. Multipliers stick for the whole round.
RTP 96.70% · $100.00 at a $1 bet
Mega Bonus250x10 free spins. 2×2 bombs dominate, and it opens with a Tank on spin 1.
RTP 96.70% · $250.00 at a $1 bet
Feature Spin250xOne powered spin with 1 to 3 random features. The bonus is still in play.
RTP 96.70% · $250.00 at a $1 bet
All In500xAll or nothing: 85% nothing, 15% a live Hidden Bonus.
RTP 96.70% · $500.00 at a $1 bet
God Mode1,000xOne massive spin with a guaranteed Air Strike and no scatters.
RTP 96.70% · $1,000.00 at a $1 bet
Every buy feature runs at 96.70% RTP, and the max win in all buy features is 25,000x your bet. These rules follow the in-game rules screen. If the two ever differ, the game is right.