Twin Charge
Connections, symbol badges and cell multipliers on a 5×4 grid.
How wins pay
A symbol wins when it lands on 3 or more adjacent reels starting from the leftmost one. Every copy on those reels counts, and the win is read off the pay table by how many cells the connection covers.
Winning symbols explode and new ones tumble in. Chains keep going as long as new connections land.
The two multiplier layers then apply in turn: the badges inside a connection multiply that win, and then the cell multipliers under the connection, added up, multiply it again. Every cell multiplier a win covered also grows by 1.
Features

Symbol badges
Any paying symbol can land wearing a badge worth ×2 to ×25 in the base game, and up to ×100 in bonus rounds, on the All In spin, and in Feature Spins and Death. The badges inside a connection are added together, and the total multiplies that connection’s win. Badges outside a connection pay nothing.

Cell multipliers
Each of the 20 cells can carry its own multiplier, up to ×128. A cell multiplier never appears by itself: it comes from a Charger, a Collector or the starting grid of a bonus tier, and a win on an empty cell does not create one. The multipliers under a connection add up (capped at ×500) and multiply that connection. When a connection wins, each multiplier under it grows by 1.

Wild
Substitutes for every paying symbol. Wilds in a winning connection tumble away with it, and they never carry a badge.

Charger
Puts a ×2 multiplier on the cell it stands on, or doubles the multiplier already there, then turns into a wild.

Collector
If it connects, it collects the sum of every cell multiplier on the board and adds it to its own cell, up to ×128. The other cells keep their values. Then it turns into a wild.

Shuffler
A second chance: at the end of the spin it moves the other symbols on the board, badges included, to random positions, and stays where it is.

MAX
Acts as a wild, and the moment it becomes part of any connection it instantly pays the 25,000x max win. On its own it pays nothing.
×2
×4
×8
×16
×32
×64
×128Free spins
Plays on symbol badges. No cell multipliers.
Cell multipliers stay on the board and build all round.
From the All In ticket, two Chargers and a Collector are guaranteed and every cell starts at ×2. From 5 scatters in the base game those drops are not guaranteed.
There are no retriggers: scatters do not appear inside a bonus round.
Pay table
| Symbol | 3 | 4 | 5 | 6+ |
|---|---|---|---|---|
| Gold ring | 5.0x | 10.0x | 25.0x | 40.0x |
| Purple glove | 1.5x | 2.0x | 3.0x | 10.0x |
| Blue tricorn | 1.0x | 1.5x | 2.0x | 5.0x |
| Skull | 0.3x | 0.5x | 0.8x | 3.0x |
| Torn shorts | 0.2x | 0.3x | 0.5x | 2.0x |
| Boot | 0.1x | 0.2x | 0.3x | 1.0x |
Values are the number of symbols in the connection, wilds included, and the win it pays as a multiple of your bet. Connections of 6 or more symbols all pay the top amount. Badges and cell multipliers are applied on top.
Buy features
Each buy costs a multiple of your base bet. At a $1.00 bet, a 100x feature costs $100.00.
Ante Bet5xBoosted scatters. Three times the chance of a bonus.
RTP 96.70% · $5.00 at a $1 bet
Bonus100x10 free spins with symbol badges enabled. Cell multipliers do not appear in it.
RTP 96.70% · $100.00 at a $1 bet
Super Bonus200x12 free spins. Cell multipliers stay on the board and build all round.
RTP 96.70% · $200.00 at a $1 bet
Feature Spins400xOne spin with cell multipliers already on the board, from ×8 up to ×64, and symbol badges up to ×100.
RTP 96.70% · $400.00 at a $1 bet
All In500xOne spin with a scatter locked on the first two reels. Only five scatters start the Hidden Bonus: 85% nothing, 15% Hidden.
RTP 96.70% · $500.00 at a $1 bet
Death1,000xOne spin with every cell on the board already between ×8 and ×64.
RTP 96.70% · $1,000.00 at a $1 bet
Base game RTP is 96.70%, and the max win in all buy features is 25,000x your bet. These rules follow the in-game rules screen. If the two ever differ, the game is right.