NITROGAMING

Clavera Crash

3,125 ways, growing wilds, magnets and power-ups on a 5×5 grid.

Clavera Crash on Stake. Clavera Crash plays on a 5×5 grid with 3,125 ways to win: a symbol pays on 3 or more adjacent reels from the left, wherever it lands on each reel. Wilds land with multipliers and grow along their reels, magnets build cell multipliers, and three power-ups reshape the board.
Grid5×525 cells
Wins3,125 ways3+ adjacent reels from the left
CascadesYesChains until no new win lands
Wild multipliers×2 to ×20Added up along each way
Max win20,000xEvery mode
RTP96.70%High volatility

How wins pay

A symbol wins when it lands on 3, 4 or 5 adjacent reels starting from the leftmost one, wherever it sits on each reel. Wilds substitute for it, and only its longest run pays.

The pay table value is paid per way. The ways are the matching symbols, wilds included, on each reel of the run, multiplied together: one on reel 1, two on reel 2 and two on reel 3 make 1 × 2 × 2 = 4 ways.

Wild multipliers add up along each way. Then the cell multipliers under the win’s symbols add up and multiply the whole win.

After every win its symbols pop, the symbols above fall and new ones drop in. The cascade goes on while there are wins.

×2

The chalice on reels 1 to 3

Ways1 × 2 × 2 = 4
Ways through the ×2 wild1 × 2 × 1 = 2
Ways counted2 × 1 + 2 × 2 = 6
Pay per way, 3 reels1.0x
Win1.0 × 6 = 6.0x

Cell multipliers under the win then add up and multiply it: ×4 and ×2 under its symbols make it 6.0 × 6 = 36x.

Ways: position inside a reel never matters. A way through a wild counts its multiplier.

Features

Growing wilds

The wild substitutes for every paying symbol. At most one lands on each reel, with a multiplier of ×2 to ×20 or none. It can grow up or down its reel: the first new wild copies its multiplier and each next one is the sum of the previous two, so a ×2 wild grows ×2, ×4, ×6, ×10. A wild already in its path adds that step to its own multiplier. Every wild in a win pops with it.

Sticky wilds

In Super Bonus and Hidden Bonus every wild that lands is sticky: cascades and features never move it, and it grows each spin until a win pops it. Grown and Roulette wilds, and the wilds of every other mode, last a single spin.

Magnets

A magnet sets its cell’s multiplier to the sum of all cell multipliers on the board, its own included (×2 if there are none), then pops and its reel refills. Cell multipliers stay on their cells while symbols fall through them. They last one spin with its cascades, and the whole bonus in Super Bonus and Hidden Bonus.

Roulette

Spreads over a bunch of cells across the reels, which all reveal the same thing: a paying symbol, wilds with their own multipliers or the MAX symbol. Now and then it fills the whole screen with one symbol.

Destroyer

Blasts every 10, J, Q, K and A off the board. The symbols left fall down and the empty cells refill, usually each with its own high symbol, sometimes all with the same new symbol. Sticky wilds hold their cells.

Transmuter

Picks a high symbol and turns itself and every copy of one other symbol on the board into it.

MAX

Acts as a wild. A MAX inside any win pays the 20,000x max win at once and ends the round.

Wild multipliersA landing wild carries one of these or none. Grown wilds go higher: a ×20 wild grows ×20, ×40, ×60, ×100.
×2×3×5×10×20

Free spins

3 scattersBonus8 free spins

Every feature live. Cell multipliers reset after each spin.

4 scattersSuper Bonus10 free spins

Wilds stick and grow, and cell multipliers last the whole bonus.

5 scattersHidden Bonus12 free spins

As Super Bonus, opening with 3 sticky wilds on different reels and every cell at ×2. Also reached from All In.

During a bonus, extra wilds and power-ups can drop onto the board, more often as the bonus goes on. Free spins cannot be retriggered: no additional spins are awarded while a bonus is playing, in any mode.

Pay table

Symbol345
Golden chalice1.0x3.0x6.0x
Jade jaguar1.0x2.0x3.0x
Luchador mask0.5x1.0x2.0x
Guitar0.5x1.0x1.5x
A0.2x0.3x0.5x
K0.1x0.2x0.4x
Q0.1x0.2x0.3x
J0.1x0.2x0.3x
100.1x0.2x0.3x

Pays are multiples of your bet per way, for a symbol on 3, 4 or 5 adjacent reels from the leftmost. Wilds on all five reels pay 20x per way. Wild and cell multipliers are applied on top.

Buy features

Each buy costs a multiple of your base bet. At a $1.00 bet, a 100x feature costs $100.00.

  1. Bonus Boost5x

    Boosted scatters: a higher chance of getting a bonus.

    RTP 96.70% · $5.00 at a $1 bet
  2. Bonus100x

    8 free spins with every feature live.

    RTP 96.70% · $100.00 at a $1 bet
  3. Super Bonus200x

    10 free spins. Wilds stick, and cell multipliers last the whole bonus.

    RTP 96.70% · $200.00 at a $1 bet
  4. Feature Spin250x

    Every spin opens with 6 to 12 cell multipliers up to ×16, on reels packed with power-ups. It never triggers a bonus.

    RTP 96.70% · $250.00 at a $1 bet
  5. All In500x

    Every spin opens the 12-spin Hidden Bonus 15% of the time. Otherwise it pays only its own wins, usually small ones.

    RTP 96.70% · $500.00 at a $1 bet
  6. Nitro Spin1,000x

    One spin: one to five wilds race along their rows to the last reel. One that gets there pays the max win; otherwise the spin pays nothing.

    RTP 96.70% · $1,000.00 at a $1 bet

Bonus Boost, Feature Spin, All In and Nitro Spin are switched on and charge their price on every spin until you switch them off. Every mode runs at 96.70% RTP, and the max win in every mode is 20,000x your bet. These rules follow the in-game rules screen. If the two ever differ, the game is right.